Business encourages learners to:
Know and understand business concepts, business terminology, business objectives, the integrated nature of business activity and the impact of business on individuals and wider society.
Apply knowledge and understanding to contemporary business issues and to different types and sizes of businesses in local, national and global contexts.
Develop as enterprising individuals with the ability to think commercially and creatively to demonstrate business acumen, and draw on evidence to make informed business decisions and solve business problems.
Develop as effective and independent learners, and as critical and reflective thinkers with enquiring minds.
Use an enquiring, critical approach to make informed judgements.
Investigate and analyse real business opportunities and issues to construct well- argued, well-evidenced, balanced and structured arguments, demonstrating their depth and breadth of understanding of business.
Develop and apply quantitative skills relevant to business, including using and interpreting data.
This GCSE specification introduces learners to the business world, empowering them to develop as commercially minded and enterprising individuals. Learners will have the opportunity to develop a wide range of skills, enabling them to use business information critically, to develop arguments, to make justified decisions and to prepare them for further study and career pathways.
The focus of the specification is to introduce and nurture an enthusiasm for studying business in a range of contexts. Learners will appreciate how businesses operate in a dynamic and competitive environment and develop an understanding of the interdependent nature of business functions from a local to a global perspective.
The content is presented in six clear and distinct topic areas:
Influences on business
Component 1: Business Dynamics Written examination: 2 hours 62.5% of qualification
Component 2: Business Considerations Written examination: 1 hour 30 minutes 37.5% of qualification .
Both components assess content from all six topic areas, so learners will be required to draw together knowledge, skills and understanding from across the subject content in each assessment.
This exciting GCSE course gives students an excellent opportunity to investigate how computers work and how they play an important role in the world we live in.
The increasing importance of information technologies means there will be a growing demand for professionals who are qualified in this field. This is a subject of the future!
The course will help students learn about critical thinking, critical analysis and problem solving. Computing lessons will teach these skills in a fun, interactive and interesting way, which students can then transfer into other subjects and even apply to day-to-day life.
Topic 1: Computer Systems (Written Exam 40%)
The computer systems unit will teach students the theory about a wide range of issues such as system architecture, memory, storage, networks, system security, system software, ethical legal cultural concerns and more.
Topic 2: Computational thinking, algorithms and programming (Written Exam 40%)
This unit will teach students the theory about a wide range of issues such as algorithms, programming techniques, computational logic, data representation and more.
Topic 3: Programming Project (Controlled Assessment 20%)
The programming project will call on students to design, code and test a solution to three tasks using a suitable programming language.
● equip young people with the knowledge, understanding and skills they need to design and make, effective digital products for others to use
● enable young people to use digital tools as a means of expression to inform, persuade and entertain
● foster young people’s creativity and develop their independent learning skills
● challenge young people to reflect on what they produce and strive for excellence
● increase young people’s awareness of their responsibilities in the digital world and their respect of other people’s rights
● equip young people with professional, real-world skills in planning, project management and communication
● give young people the knowledge, understanding and skills they need to support future learning and exploit the creative digital industries.
This qualification provides a broad and solid foundation for further study of various aspects of creative computing, such as graphic design, web design, computer games design and interactive media.
It supports progress to further study, including:
● GCE in Media: Communication and Production
● Level 3 BTECs in Creative Media Production
● Level 3 BTECs in IT
● Level 3 Principal Learning in Creative and Media.
It also enhances young people’s overall digital literacy and gives them a solid foundation for further study and employment. Mandatory unit students must complete: Developing Web Products
Optional units Students must complete one of the three optional units Creative Multimedia - Artwork and Imaging-Game Making
Student Kade Daniels produced the below animation and entered it into the University of Manchester's Animation UK Competition - winning an award after going up against 800 entries!
Mr Phillips - CAL ICT and Business Studies
Ms Scullion - Teacher of ICT and Business (Vice Principal)
Ms Hordern - Teacher of ICT
Ms Kokinis - Teacher of ICT and Business