ICT, Business & Computer Science

Our vision is for students to engage with our subjects within a climate of positivity and challenge. We want to promote independent learning and students to take responsibility for home learning, development of skills and retention of knowledge.

The Computing, Business and IT curriculum offers a range of courses so that all students can achieve their targets. We deliver GCSEs in Computer Science and Business, as well as the Cambridge Nationals in Enterprise and Marketing and Creative I Media; giving our students an array of options to study at KS4.

A large part of the Computer Science curriculum is based on the ability to abstract and decompose a problem to produce a solution through investigation. Students have opportunities throughout KS3 to produce robust, considered solutions to problems posed in class and develop problem solving and analysis skills. Alongside this, it is important students develop an understanding of how the hardware within a computer functions and understanding the science behind it.


The KS3 curriculum is designed to ensure students develop ICT skills for the future.  We also support whole school aspirations to promote healthy lifestyles and relationships, for example: online safety and legislation in depth for our students to use technology safely. Students will study new topics in hardware, networks and algorithms, giving them the skills to access later topics such as binary, where students study the mathematical makeup of machines. Over the three years, students learn to program in a number of languages, mixing script-based languages and progressing onto the more demanding High-Level Languages. This enables our students to make informed decisions about their options.

Additionally, we have exciting enrichments in the form of Young Enterprise, Duke of York’s IDEA and competitions such as the UK schools’ Computer Animation competition. In order to promote cultural capital, support knowledge and skill development in the taught curriculum and support students in developing skills and making informed choices in relation to further careers in this area.


We undertake regular assessments throughout the year on all the topics covered. This allows us to compare student performance across the whole cohort. Students will be able to apply their knowledge, ideas and skills in both further education and in the real world. Our aim is to ensure that students will gain positive progress in all subjects and groupings and maximise attainment so that students are able to pursue a further career in this area should they choose to.

Course Details

WJEC Eduqas GCSE (9-1) in Business

Aims and objectives

Business encourages learners to:

Know and understand business concepts, business terminology, business objectives, the integrated nature of business activity and the impact of business on individuals and wider society.

Apply knowledge and understanding to contemporary business issues and to different types and sizes of businesses in local, national and global contexts.

Develop as enterprising individuals with the ability to think commercially and creatively to demonstrate business acumen, and draw on evidence to make informed business decisions and solve business problems.

Develop as effective and independent learners, and as critical and reflective thinkers with enquiring minds.

Use an enquiring, critical approach to make informed judgements.

Investigate and analyse real business opportunities and issues to construct well- argued, well-evidenced, balanced and structured arguments, demonstrating their depth and breadth of understanding of business.

Develop and apply quantitative skills relevant to business, including using and interpreting data.

This GCSE specification introduces learners to the business world, empowering them to develop as commercially minded and enterprising individuals. Learners will have the opportunity to develop a wide range of skills, enabling them to use business information critically, to develop arguments, to make justified decisions and to prepare them for further study and career pathways.

The focus of the specification is to introduce and nurture an enthusiasm for studying business in a range of contexts. Learners will appreciate how businesses operate in a dynamic and competitive environment and develop an understanding of the interdependent nature of business functions from a local to a global perspective.

The content is presented in six clear and distinct topic areas:

Business activity
Influences on business
Business operations
Human Resources

How is the course assessed?

Component 1: Business Dynamics Written examination: 2 hours 62.5% of qualification

Component 2: Business Considerations Written examination: 1 hour 30 minutes 37.5% of qualification  .

Both components assess content from all six topic areas, so learners will be required to draw together knowledge, skills and understanding from across the subject content in each assessment.

This exciting GCSE course gives students an excellent opportunity to investigate how computers work and how they play an important role in the world we live in.

Students will develop computer programming skills, computer maintenance knowledge and industry specific problem-solving skills. Students will carry out fascinating in-depth research and practical assignments for example: some of the current investigations look at JavaScript, encryption and assembly language programming.

The increasing importance of information technologies means there will be a growing demand for professionals who are qualified in this field. This is a subject of the future!

What skills will I gain from studying Computing GCSE?

The course will help students learn about critical thinking, critical analysis and problem solving. Computing lessons will teach these skills in a fun, interactive and interesting way, which students can then transfer into other subjects and even apply to day-to-day life.

Computer Science: Assessment

Topic 1: Computer Systems (Written Exam 40%)

The computer systems unit will teach students  the theory about a wide range of issues such as system architecture, memory, storage, networks, system security, system software, ethical legal cultural concerns and more.

Topic 2: Computational thinking, algorithms and programming (Written Exam 40%)

This unit will teach students  the theory about a wide range of issues such as algorithms, programming techniques, computational logic, data representation  and more.

Topic 3: Programming Project (Controlled Assessment 20%)

The programming project will call on students to design, code and test a solution to three tasks using a suitable programming language.


Digital Applications (CiDA/DiDA)Edexcel Level 2 Digital Applications (CiDA) (2012)

The Pearson Edexcel Level 2 Certificate in Digital Applications has been designed to engage and enthuse young people with an interest in creative computing, for example digital graphics and animations, interactive multimedia products and computer games. Our aim is to encourage learners to consider pursuing education, training and career paths which will contribute to the nation’s economic wellbeing, while achieving job satisfaction and reward.

Key features

The Pearson Edexcel Level 2 Certificate in Digital Applications:

  • is graded at A*,A,BandC
  • is for students aged 14 years and over
  • provides opportunities for synoptic assessment


This qualification aims to:

  • equip young people with the knowledge, understanding and skills they need to design and make, effective digital products for others to use
  • enable young people to use digital tools as a means of expression to inform, persuade and entertain
  • foster young people’s creativity and develop their independent learning skills
  • challenge young people to reflect on what they produce and strive for excellence
  • increase young people’s awareness of their responsibilities in the digital world and their respect of other people’s rights
  • equip young people with professional, real-world skills in planning, project management and communication
  • give young people the knowledge, understanding and skills they need to support future learning and exploit the creative digital industries.


This qualification provides a broad and solid foundation for further study of various aspects of creative computing, such as graphic design, web design, computer games design and interactive media.
It supports progress to further study, including:

  • GCE in Media: Communication and Production
  • Level 3 BTECs in Creative Media Production
  • Level 3 BTECs in IT
  • Level 3 Principal Learning in Creative and Media.

It also enhances young people’s overall digital literacy and gives them a solid foundation for further study and employment.  Mandatory unit students must complete: Developing Web Products
Optional units Students must complete one of the three optional units Creative Multimedia - Artwork and Imaging-Game Making    

ICT Work Examples

Student Kade Daniels produced the below animation and entered it into the University of Manchester's Animation UK Competition - winning an award after going up against 800 entries!

Teaching Staff

Mr Morrissey - CAL ICT, Computing and Business Studies

Ms Scullion - Teacher of ICT, and Business (Vice Principal)

Ms Hordern - Teacher of ICT

Mr O'Neill - Teacher of ICT, Computing and Business

Mr Lewis - Teacher of ICT, Computing and Business


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